These are the books I have relied upon, read, skimmed and referenced over the past many years. While most are obviously design/UX related, there are a number of worthwhile business, management and culture selections too. As I found when studying music, influences to your practice can come from anywhere, including business, culture, art, and literature.
-
Design as Art
-
What is a Designer
-
Understanding Comics
-
The Elements of Typographic Style
Invisible Cities
Mental Models
The Interface: IBM and the Transformation of Corporate Design
The Real World of Technology
A Pattern Language
How to Tell When You’re Tired
-
Design, Form, and Chaos
-
The Humane Interface
-
The Inmates Are Running the Asylum
-
Observing the User Experience
-
The Ten Faces of Innovation
-
The Future of Ideas
-
Information Architecture for the World Wide Web
-
Information Architecture: Blueprints for the Web
-
The Social Life of Information
-
Sorting Things Out: Classification and Its Consequences
-
Envisioning Information
-
Interface Culture
-
The Design of Everyday Things
-
Emotional Design: Why We Love (or Hate) Everyday Things
-
Things That Make Us Smart
-
Prototyping: A Practitioner’s Guide
-
Contextual Design: Defining Customer-Centered Systems
-
The Elements of User Experience
-
Making Things Happen: Mastering Project Management
-
Usability Testing Essentials
-
Search Patterns: Design for Discovery
-
The Poetics of Space
-
The War of Art
-
Women, Fire, and Dangerous Things
-
Sketching User Experiences
-
Handbook of Usability Testing
-
The New Typography
-
Primer of Visual Literacy
-
Metaphors We Live By
-
Designing Interfaces
-
Information Foraging Theory: Adaptive Interaction with Information
-
Designing for Interaction
-
Universal Principles of Design
-
Basics of Qualitative Research
-
Flow: The Psychology of Optimal Experience
-
Hamlet on the Holodeck
-
The Experience Economy
-
Usability Engineering
-
Interviewing Users: How to Uncover Compelling Insights
-
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
-
The User Experience Team of One
-
Creativity, Inc.
Designing Disney’s Theme Parks: The Architecture of Reassurance
Where Good Ideas Come From: The Natural History of Innovation
Service Design: From Insight to Implementation
Why We Buy: The Science of Shopping
Designing for Emotion
Don’t Make Me Think, Revisited
Design is a Job
Rework