The Hard World of Quiet

I’ve got a meeting in 20 minutes and instead of working on deadline doom I am looking through my photos on flickr and posting entries from Youtube on my weblog. I should start a for credit class on procrastination. Why not? UC Santa Cruz offers a major in computer game design.
The above photo was likely likely posted on this site a few times before. It features some of the main ‘players’ in my Quiet Please exhibition extravaganza.
While I enjoy the freedom that working outside of a corporate environment provides I feel at times that this freedom is an illusion. Sometimes having so much choice in what to pursue is numbing – too much choice ultimately makes you unhappy. This philosophy is true in just about every endeavor in life. Perhaps the restrictive nature of working in a large company is not so bad after all. I’ve always enjoyed working within constraints, all my work has been about that – improvisation, music, web design, interface design, and sound are all limited modes of expression.
I miss the singular focus we had in that project. Now it seems I am truly becoming a jack-of-all-trades, my head thinking on a million different ideas for a multitude of projects of which only a couple are truly interesting.

This Global Phenomenom Called ‘Internet’

A CBC report from 1993 on a global phenomenon called ‘Internet’. Do you remember what it was like to be online back in 1993? I remember being a moderator of a hugely popular bbs hosted on servers. Community spaces were much different then, surprisingly more restrained, and likely partially because of the ‘magic’ of the experience the relationships were far closer than anything I have experienced since.
YouTube is my new television.
Heres the link to the original CBC archive page.

Betelnut girl: Not Always What You Expect

The silly things you do when you have free time. Ruby, “Funny Guy”, and I went out one night (over 3 years ago) to film some betelnut girls for a class project. I remember wanting to pay a bunch of the girls to come in full regalia to a studio where we would film some interviews. That idea was soon axed as the university didn’t want them walking around on the property. We did end up with allot of street footage, obviously we aren’t filmmakers, and since we only had about a night to complete we ended up with this short clip.
I realized far too late that I misspelled betelnut in the titles.

Design Journal Archive

Design Online is electronic library containing a digitised record of Design journal for the years 1965 to 1974. The archive contains the full contents of all the magazines, including scanned images of each page, with full text and illustrations. The above image is from the cover of the January 1971 issue. It’s well worth it to spend some time perusing this archive, allot of interesting and inspiring material.

Magazine Cover Design

Although you can’t judge a book by its cover, a magazine’s cover tells you a lot. Its whole purpose is to communicate both explicit and subliminal messages about the riches within. Extraordinary amounts of time and effort go into the development of these showpieces. In the first decades of this century, artists and illustrators were paid handsome sums, even by today’s standards, for cover drawings and paintings; now, some magazines have departments exclusively devoted to creating compelling covers.
Editors, art directors, and circulation managers have long battled over the words and images that might best work cover magic. Their strategies are diverse. The New Yorker eschews cover type that would herald its articles, while the Reader’s Digest’s cover billboards the contents. Radically different approaches, perhaps, but each project an identity and creates a familiar face for dedicated readers.
In the end, all covers invite: They invite readers to pick a magazine off a newsstand or grab it from the mail and explore what’s inside.
The look that a magazine cover takes sends a visual message; either for the personality of the magazine or for a particular issue. The tone can change depending upon the topic or nature of the issue. Its purpose is to get the reader to open up the magazine. Generally speaking, the cover appeals to the reader’s self-interest.
These elements generally make up a cover; make it a standard front:
1)Logo/Nameplate (the most obvious): the typographical representation of a name; a title that says what that magazine is; representative icon.
Example: My name in the Rolling Stone’s swashy typeface nameplate; if you saw it you would think Rolling Stone. (Time, Life, NG)
a) distinct large typography: Greatest typefaces ever used were created for namplates. TIMES was created for London Times; AVANT GARDE for Avant Garde magazine; created for recognition.
Example: RayGun when it first came out it changed typefaces with every issue. Purpose …to stand out and be different.
b) instant recognition: nameplate will be large; people identify with it; a gamut of type races.
Example: Newsmagazines generally see people on the covers that you know; Madonna, Clinton, etc. Most magazines Parent, etc.; will place models (symbolic parents) on the covers. In that instance, the viewer needs something else to identify with.

Sources: “The American Magazine” & Google cache.