Producing audio for mobile devices today is like doing game audio in the 80’s and Web audio in the 90’s. The similarities are striking – severe bandwidth constraints, cross-platform incompatibilities, arcane technical limitations, a plethora of file formats. What have we learned from these past experiences that might help the mobile audio industry in the future?
The Mobile Phone Audio group discussed questions such as: “If I knew then what I know now, what might I have done differently?” “What recommendations might we have for the mobile audio industry on how to make content providers’ lives easier and more profitable, based on similar experiences developing game/web audio systems?” “How can we help mobile audio producers avoid some of the pitfalls and problems game/web audio producers have faced in similar situations?”