Auditory Information Design

“Although there is a well developed practice and culture of movie sound, computer applications are a new challenge because of the types of information to be conveyed and the interactivity between the user and the sounds. This thesis develops an approach to the design of sounds to support information processing activities. The design approach is supported by a system of case-based and rule-based methods and tools. This hybrid system addresses key design issues in a flexible manner necessary for real world design practice. The approach, methods and tools are demonstrated in a series of scenarios that show how sounds can provide information that is difficult to obtain visually, and how they can provide extra affordances in the human-computer interface.”

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